Eduardo Yukio

Profile Image

Skills

Unity

C#

Git

Meta Horizon

TypeScript

Photon Quantum

Lua

Love2D

Python

Work Experience

Game Programmer (ongoing)

ARVORE Immersive Experiences

Game Programmer (6mo)

Blue Gravity Studios

Game Programmer (1y)

Junior Game Programmer (2y)

Game Programmer Intern (4mo)

Tapps Games

Education

Computer Science (4y, finished)

Universidade de São Paulo

Computer Engineering (4y, unfinished)

Universidade de São Paulo

Project Summary

Professional Games

Steal a Brainrot

ARVORE Immersive Experiences

  • A chaotic multiplayer game inspired by internet memes, focused on stealing and defending "brainrots" in fast-paced competitive matches.
  • Ported from Roblox to the Meta Horizon Worlds platform.
  • Achieved Top 1 most played on the platform in the first week after launch.
  • I developed core gameplay systems, including a scalable weapon framework with many unique weapons, and ensured cross-platform functionality and stability across VR, desktop, and mobile.

Tools: Horizon Worlds Desktop Editor, TypeScript

Shiboo Survivors

Blue Gravity Studios

  • An online co-op multiplayer game, inspired by Vampire Survivors, but with a Japanese dog (Shiba Inu) theme.
  • I developed core gameplay systems including weapons, projectiles, loot spawn, upgrades, progression mechanics, UI, and online multiplayer features with cross-platform support (desktop and mobile).

Tools: Unity, C#, Photon Quantum

Vlogger Go Viral

Tapps Games

  • A simulation / idle tycoon game about growing a YouTube career.
  • Has 66M+ downloads and 2M+ ratings on Google Play.
  • I developed core gameplay features and live-ops content, including A/B tested mechanics, skins, missions, online PVE events, economy management, critical IAP offers, and save-data handling to support stable updates.

Tools: Lua, Love2D, Firebase, SQL, Google Cloud Database.

My Boo

Tapps Games

  • A casual virtual pet game with lots of minigames and interactions.
  • Had 44M+ downloads and 1M+ ratings, before being relaunched.
  • I developed multiple minigames, cross-promotion UI features, visual adjustments to support new aspect ratios, and an internal Python tool, with a graphical interface, which improved workflows of Designers and Artists.

Tools: Lua, Love2D, Python, GIMP.

'Evolution' series

Tapps Games

  • It's a series of 60+ idle clicker games where you merge animals to discover new ones.
  • The most popular one (Cow) has 20M+ downloads and 500k+ ratings.
  • I developed a 2048-inspired minigame, player progression systems, ad-related rewards, an auto-evolution feature, a survey, dynamic assets for compliance, and even created sound effects using Audacity.

Tools: Lua, Love2D, Firebase, Audacity.

'Do Not Disturb!' series

Tapps Games

  • It's a series of prank simulation games where players trigger fun reactions.
  • Together, they have 80M+ downloads.
  • I developed a Fruit Ninja-inspired minigame, FTUE flows, ad-based monetization features, cross-promotion UI, and adjusted in-game animations using Spine.

Tools: Lua, Love2D, Spine.

Personal Games

Mechanical Playground

  • It's an Action-platformer focused on the player's expression through the choice of game mechanics.
  • Solo project, made in University for my final year undergraduate thesis.
  • I developed all of the design and code. Art and sound are third-party.
  • The player can choose any combinable sets of mechanics from a pool with more than 20 of them!
  • Mechanics are managed using finite state machines, implemented using the State Pattern.
Play!

Tools: Unity, C#.

Nothing Matters

  • It's a Puzzle-platformer where you start with the item named "nothing" and can put it into things (even yourself!), sending them to the nothing realm.
  • Made in a team of 8 people (USPGameDev), in 72h, for the Ludum Dare 45 Game Jam, in which the theme was "Start with nothing".
  • 🏆 Top 7 Innovation, 63 Theme, 111 Audio, 149 Overall (among 1800+ games).
  • I developed the player movement, the item system, 2 items and fixed 70+ bugs.
Play!

Tools: Godot, GDScript

Cutting Edge

  • It's a Top-Down Action game where the walls are constantly shrinking, so you have to cut the edges of the screen to avoid getting crushed!
  • The actual game window is constantly being resized.
  • Made in a team of 11 people (USPGameDev), in 72h, for the Ludum Dare 42 Game Jam, in which the theme was "Running out of space".
  • 🏆 Top 56 Innovation, 141 Theme, 368 Overall (among 2000+ games).
  • I developed player mechanics such as movement, dash and attack, enemy behaviors including movement, stun attacks and death, implemented interactive obstacles, and contributed to level design and implementation.
Download!

Tools: Godot, GDScript

Contact


EduYukioRodrigues@gmail.com